I Debug.Log the s.length and it end's up at 27, also the coordinates are wrong, the vector3 are not but the int ones of a and b are wrong, I cant find the error :(. Unity 2019.3.1 Additional downloads Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above. I dont know why it's saving only positions 0 1 2 and not saving 3 4 5, 6 7 8, Puzzle._tamañoPuzzle is 9 in this case. Print("Playerprefs posicions bloques: " +PlayerPrefs.GetString("PosicionsBloques")) SaveGame.Save("posicionesVectores.dat", listaVectores) GitHub - pschraut/Unit圜ommandLine: A command-line parser for Unity 2019. PlayerPrefs.SetString("PosicionsBloques", s) A command-line parser for Unity 2019.3 and newer in the style of PlayerPrefs. ListaVectores.Add(GameObject.Find("Quad" + contador).transform.position) Int a = GameObject.Find("Quad" + contador).GetComponent().coordenada.y $$anonymous$$y problem now is that is saving much more than I need, here's my saving script: if (Input.Get$$anonymous$$eyDown($$anonymous$$e圜ode.A))
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